Is VR Still a Promising Future in Gaming?

For the longest time, the tech sector had been filled with news about virtual reality and all of the benefits it could bring with gaming being a clear home, and whilst things are still moving forward slowly in some areas, it seems that virtual realities new home could be found in other industries that are starting to explore potential opportunities too. Does this mean that virtual reality still holds a promising future in gaming, or will its home be found somewhere else instead?

VR in Engineering & Other Industry – Like something straight out of a sci-fi movie, one of the faster growing spaces for virtual reality is being found within the engineering industry as estimates suggest that the usage could reduce model design time by 10% time and construction time by up to 7% – whilst there’s no certainty on these figures, if even remotely true does lend a great opportunity for something outside of the gaming space and more into real life applications too. Other spaces like medicine and education have been a big focus for VR too with suggestions that they could lead to more permanent change in both spaces.

(Image from build-review.com)

VR in Gaming – Whilst spaces like engineering are exploring virtual reality, many will consider the original home of VR to be within gaming itself, and whilst efforts have somewhat slowed as the primary usage for the tech has shifted further toward online services particularly with the likes of online casinos recently as services like the conquistador casino here are amongst the growing names exploring options, it may not be entirely possible to push for a mainstream usage until costs come down and performance goes up, which has long been the crux of the issue within gaming. With Sony being the biggest vendor for VR devices with the usage with the PlayStation, it would suggest that the primary usage is still within gaming, but with it only finding the niche console use it certainly isn’t where it wants to be at.

Other gaming platforms are looking to jump on board in different ways – the changes to Oculus with the Oculus Quest brings wireless to something that has typically been troublesome, and with the Xbox not yet having any official VR support either, there is still a gap to be filled. There is still the suggestion that the most promising future for virtual reality is within gaming, but if stats are anything to go by then the most hopeful could instead be finding a future outside of gaming instead, particularly until the prior issues of performance and cost can come down to meet the expectations of usage and the performance that is currently delivered.

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